Playing a Guardian

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A Guardian character should be playable without memorizing an extensive catalogue of powers, ranks, or religious law. Training, Trials, vows, and service provide the framework for every Guardian; the rare Calling and its Blessings are optional elements for some characters. Personality, conscience, loyalties, and interpretation of duty belong to the character.

Character Freedom

The Order does not dictate personality. Guardians may be solemn or humorous, devout or questioning, noble-born or common, politically aware or uninterested, tolerant or suspicious. What unites them is training, service, and the responsibilities they accepted when they entered the Order.

Core Expectations

A Guardian is expected to be capable of serious martial service, to recognize obligations beyond personal convenience, and to have completed the Order's demanding formation. Beyond those foundations, the character remains the player's own.

The Cardinal's Hand

The Cardinal's Hand is a small, secretive body answering directly to the Cardinal of D’Hassa. Its agents undertake investigations, surveillance, interrogations, and other sensitive work the Church cannot openly assign to the Guardians of the Temple. Their existence is little understood outside the highest levels of the Church, and their actions are frequently blamed on the Templars—or confused with those of the far more sinister Dark Templars.